Thanks for the game!
I really enjoyed the challenge of solving the maze. Even the unintuitive controls scheme, that was annoying at the beginning, eventually felt like it belonged, complementing surreal atmosphere of the game world. Besides the 'unintuitiveness' of controls really made me think through every step, which supported the gameplay, that was all about spatial reasoning, perfectly.
The puzzle mechanic is simple but very effective. The chess metaphor works very well here: as soon as you got how the first obstacle work, you got all the others too. And I liked how twisty the maze itself eventually became, at one point forcing me into an impasse near the very end, only to make me realize that I was moving in the wrong direction this whole time.
Soundtrack and visuals are mesmerizing. My only regret was that sights placing was somewhat misleading. Even after discovering where the exit is, I was still unsure weather I was supposed to go there, since this Athena statue in the other corner of the level was so attractive. I think placing her near the exit from the level would have directed player's attention more effectively.
Special praise goes for the game web page design. It sets the expectations and grabs attention even before the game starts.
Cudos for the great work!